Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing! All this on the bonus CD-ROM * Microsoft DirectX application programming interface SDK v. 8.1 * Paint Shop Pro evaluation version * Examples, games, and source code from the book * Plus bonus chapters System PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements.
This book is a GREAT way to learn how to program Windows games. Andre Lamothe is the most published game programmer and has more practical experience than most other game programming authors. For me, this book was mostly review because I had already pieced together the information from other books. The book teaches a C/C++ programmer Windows programming. The book then covers DirectX, including DirectDraw, DirectSound, DirectInput, DirectSetup and AutoPlay. The book also covers AI, game design, and how to get your work sold. This is the best way for a C/C++ programmer to learn Windows game programming.