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[(3d Programming for Windows: Three-dimensional Graphics Programming for the Windows Presentation Foundation )] [Author: Charles Petzold] [Aug-2007]

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Get the practical introduction to programming 3D graphics using the Windows Presentation Foundation--straight from programming legend Charles Petzold. The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista(tm) and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the user's machine. This practical guide is the ideal supplement to Applications = Code + A Guide to the Microsoft Windows Presentation Foundation. Focusing on developing user interface objects or simple animations, this book builds on a reader's knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries--the key technology that enables 3D graphics. Includes code samples in XAML, with additional code samples in Microsoft Visual C#.

Unknown Binding

First published July 24, 2007

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About the author

Charles Petzold

130 books200 followers
Charles Petzold has been writing about programming for Windows-based operating systems for 24 years. A Microsoft MVP for Client Application Development and a Windows Pioneer Award winner, Petzold is author of the classic Programming Windows, currently in its sixth edition and one of the best-known programming books of all time; the widely acclaimed Code: The Hidden Language of Computer Hardware and Software; and more than a dozen other books.

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8 reviews1 follower
October 9, 2007
3D programming is hard. Despite Petzold's obvious know-how, and the usability improvements that come with WPF, I think it's still just over my head. Maybe this book was not intended to match my expectations, but I was hoping for a more pragmatic tutorial on taking advantage of 3D in "real world" applications.
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