Jump to ratings and reviews
Rate this book

Natural Learning for a Connected World: Education, Technology, and the Human Brain

Rate this book
Why do video games fascinate kids so much that they will spend hours pursuing a difficult skill? Why don’t they apply this kind of intensity to their schoolwork? These questions are answered by the authors who pioneered brain/mind learning with the publication of Making Teaching and the Human Brain . In their new book, Natural Learning for a Connected World , Caine and Caine build a bridge to the future of education with a dynamic model of teaching that works for all grade levels and all cultural and ethnic groups. The authors’ education model, the Guided Experience Approach, is based on the scientific foundation of learning as a totally natural, continuous interaction between perception and action. This important book provides a practical, step-by-step description and successful examples from practice so that we can finally provide the learning environments essential for our children to thrive in the knowledge age. Book

256 pages, Paperback

First published April 1, 2011

Loading...
Loading...

About the author

Renate N. Caine

4 books1 follower

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
5 (41%)
4 stars
4 (33%)
3 stars
3 (25%)
2 stars
0 (0%)
1 star
0 (0%)
Displaying 1 - 2 of 2 reviews
Profile Image for Brooke Nadzam.
989 reviews5 followers
July 25, 2012
I just got finished a course called Brain Research and Learning Theories. It was a great online class...can't wait to see what I get for a grade! Anyway, we had to read this book, and as far as educational textbooks go, I enjoyed it. It was readable and since it worked with what I already believed, it gave me some great ideas...or, I guess I should say that it gave me some information that allowed me to come up with some great ideas!
Profile Image for Chris.
9 reviews2 followers
April 10, 2012
A good book for educators grappling with ways to understand how students connect with technology and video games more than the traditional classroom. It combines learning theory and how it applies to videotech versus the traditional classroom that does not apply learning theories.
Displaying 1 - 2 of 2 reviews