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RPG Programming with XNA Game Studio 3.0: .

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RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with a brief history of the genre that covers some of the good and the bad games that have been released over the past 30 years, the book then presents information on the various components that make up most RPGs and how to implement them using C# and XNA Game Studio 3.0 to produce a 2D tile-based demo game. Among the topics covered Creating the people and creatures that populate RPG worlds; Stats and skills to allow these entities to do things; A magic system; Handling conversations; A quest system; Creating a tile engine for displaying the world; Populating the game world with items and treasure; Implementing a sound and music system; Adding multiplayer support. The book takes a piece-by-piece approach to producing the game, demonstrating how to create the various components and eventually tying them all together to produce a fully-playable demo.

316 pages, Paperback

First published January 1, 2009

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About the author

Jim Perry

46 books

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Profile Image for Michael.
30 reviews3 followers
December 13, 2010
Awful book. Don't waste your time. Spends more time talking about the differences between elves and orcs or daggers and swords than any actual programming. If you are looking for code you will be dissapointed.
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