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Game Development with Rust and WebAssembly: Learn how to run Rust on the web while building a game

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Write an endless runner game for the web in Rust and test, deploy, and debug your 2D game using the WebAssembly toolchain

Key FeaturesBuild and deploy an endless runner game for the web from scratch through this helpful guide with key images printed in colorLearn how to use Rust for web development with WebAssemblyExplore modern game development and programming techniques to build 2D games using RustBook DescriptionThe Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere.

This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web.

By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.

What you will learnBuild and deploy a Rust application to the web using WebAssemblyUse wasm-bindgen and the Canvas API to draw real-time graphicsWrite a game loop and take keyboard input for dynamic actionExplore collision detection and create a dynamic character that can jump on and off platforms and fall down holesManage animations using state machinesGenerate levels procedurally for an endless runnerLoad and display sprites and sprite sheets for animationsTest, refactor, and keep your code clean and maintainableWho this book is forThis game development book is for developers interested in Rust who want to create and deploy 2D games to the web. Game developers looking to build a game on the web platform using WebAssembly without C++ programming or web developers who want to explore WebAssembly along with JavaScript web will also find this book useful. The book will also help Rust developers who want to move from the server side to the client side by familiarizing them with the WebAssembly toolchain. Basic knowledge of Rust programming is assumed.

Table of ContentsHello WebAssemblyDrawing SpritesCreating a Game LoopManaging Animations with State Machines Collision DetectionCreating an Endless RunnerSound Effects and MusicAdding a UI Testing, Debugging, and PerformanceContinuous DeploymentFurther Resources and What's Next?

476 pages, Kindle Edition

Published April 29, 2022

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About the author

Eric Smith

358 books16 followers
Eric Smith was born the fifth of six children. He served a full-time English-speaking mission from 2000-2002 in what was then the Illinois Chicago North Mission for the Church of Jesus Christ of Latter-Day Saints. He studied English and earth science education in Rexburg, Idaho, at BYU-Idaho, particularly enjoying and excelling in geology, editing, and English and early-American literature. He earned his teaching certificate and a bachelor of science degree in 2007. He enjoys writing imaginative, critical, and biographical pieces. Some of his favorite books include "The Count of Monte Cristo" and "The Picture of Dorian Gray." In addition to writing and speaking, Eric enjoys tech, superhero lore, folf, firearms, and film, particularly those made by Christopher Nolan and those starring Jimmy Stewart.

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1 review1 follower
October 6, 2024
I do not typically read tutorial-style books and was pleasantly surprised by how much I enjoyed this one. The book not only provided a great introduction to the core technologies of Rust, WebAssembly and patterns of game development, as I had expected, but the pacing, examples, and approach was superbly engaging. Moreover, it touched on general approaches to programming such as refactoring and the easy pitfalls of premature over-engineering. It went further to include testing, performance testing, and CI/CD. The last chapter yielded yet another unexpected surprised with the pedagogically sound technique of an open-ended assignment. Highly recommended!
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