Are You Ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.
Master Unity Faster Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!
What you will learn After completing this book, you will be able Master Unity and Programming for All
Topics Included in this book
Unleash Your Game Development Potential Today This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
I’ll begin with a word of warning. This book (3rd edition) was published in 2019 and refers to the Unity version (2018) that was available at that time. We are now well into 2022 so be aware: 1. Unity is updated several times a year with new features and functionality. 2. The C# programming language also evolves, though at a slower pace than Unity. 3. The way C# is used in Unity also evolves. Having said all that, you should not have much trouble reconciling the guidance and screenshots in this edition with what you’ll see in whatever version of the Unity engine you’re currently using. There is also some confusion about numbering. I see this as the fifth in a five-volume series. However, on Amazon this volume appears to be the fourth in the series. (NB the author has also published a separate set of two more advanced “Mastery” books that cover AI and more complex C# coding). The aim of this volume is to cover some of the features you need to be aware of when building a commercial game. For example, there is a very useful section on using an external database to store information about players – not their personal information, just their name and score. The author shows you how to access a free server where you can set up your database. This is especially useful if you have a game where players want to drop off then return to it later with their previous score still recorded. You can also use it to compile league tables of players and generate some enthusiasm and competition. There is also a section on creating a networked multi-player game, which makes use of the database you set up earlier. There is a section on creating a memory game, which feels like a step back, as if it belongs earlier in the series. It’s not much of a challenge if you’ve worked your way through the previous four volumes. However, the final section is a useful set of ideas for improving your code and tidying up the organisation of your game. This again is useful if you are planning to market your games because you need to make sure that your game files are as lean as possible. Any excess fat – unnecessary code, unused assets etc. – could slow down your game at runtime (i.e. playtime) and lead to poor reviews. The deal includes a resource pack that you can download from the author’s website. That pack contains the coding and assets needed for the games. I would recommend this book to anyone who has experience of building 2D games or simple 3D games and wants to move onto something more challenging. Please make maximum use of the additional resources and advice that the author offers. As well as the resources available for each volume in the series, Patrick Felicia provides several video tutorials and other learning materials on his website. I have found him to be very helpful if you raise a query directly as well.