Let's address the critical question right off the why do you have to read this book? If you have a knack for software development, please do not throw this opportunity away. Now is your chance to become an expert. When reliable approaches function without domain driven design, such denial of this technology or market environment become costly. Even medium-sized mobile apps benefit immensely from the structure of the application of this amazing architecture. Too often, developers only chuck lines of code at problems that can be fixed with vital structural changes. Domain-Driven Design does a great job in incorporating industry conditions into aspects of software development. For example, this book focuses on how the accuracy of the model driven design involves constant communication in multiple occasions, and developers separated by team/locations do not participate in continual contact. Recommendations are provided on segmenting the software as a consequence of the market reality. This will enable efficient modeling across independent teams. Such approaches also take political problems within groups into consideration, as well as the collaboration of overburdened departments and legacy systems. In fact, the book points out a claim that many developers are protesting against, but this is particularly not all developers in a group need to pursue the same approach. The claim does not mean that developers are expected to use arbitrary solutions; it implies that programmers are not allowed to tie each other to a unique solution if they can address fundamentally different problems. Two teams working on your device may have a "User" category and may have a Consumer Category. But perhaps Team A wants a customer as part of the payment process, or Team B needs a customer as part of a support system. Should we use all departments in the same Customer Class? Perhaps not. Perhaps they should have Consumer-Grade billing and support. Then each Consumer includes only the actions they need for the job they have to do. Nevertheless, you will find considerable resistance to solutions like this— critics are complaining of "unnecessary duplication," but in fact, it is not replication, and it is needed. Of similar reasons, the book tends to support the possibility of locking "Bounded Context." Furthermore, this beginner's guide is right on the money when it comes to structuring code in a manner that allows for business structure. The book also emphasizes concentration and project management in a sense that also helps teams to operate independently without the dictator and the design.
Jim Lewis, born 1963 in Cleveland, Ohio, is an American novelist. Soon after he was born, his family moved to New York; there, and in London, he was raised. He received a degree in philosophy from Brown University in 1984, and an M.A. in the same subject from Columbia University, before deciding to leave academia.
Since then, he has published three novels, Sister (published by Graywolf in 1993), Why the Tree Loves the Ax (published by Crown in 1998), and The King is Dead (published by Knopf in 2003). All three have been published in the UK as well, and individually translated into several languages, including French, Norwegian, Portuguese, and Greek.
In addition to his novels, he has written extensively on the visual arts, for dozens of magazines, from Artforum and Parkett to Harper's Bazaar; and contributed to 20 artist monographs, for museums around the world, among them, Richard Prince at The Whitney Museum of American Art, Jeff Koons at the San Francisco Museum of Modern Art, Christopher Wool at The Los Angeles Museum of Art, and a Larry Clark retrospective at the Musee d’Art Moderne de la Ville de Paris.
He has also written criticism and reportage for a wide range of publications, among them The New York Times, Slate, Rolling Stone, GQ, and Vanity Fair. His essays have appeared in Granta, and Tin House, among others.
He has collaborated with the photographer Jack Pierson on a small book called Real Gone (published by Artspace Books in 1993), and collaborated with Larry Clark on the story for the movie Kids.
Wow. This was really poor. Completely any book is an accomplishment, so kudos to the author for that. But I couldn't get through the first chapter without deep regret for the time I was wasting.