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C++ Game Development By Example: Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries

Key FeaturesLearn how you can build basic 2D and complex 3D games with C++Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGLUncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook DescriptionAlthough numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.

C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.

By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.

What you will learnUnderstand shaders and how to write a basic vertex and fragment shaderBuild a Visual Studio project and add SFML to itDiscover how to create sprite animations and a game character classAdd sound effects and background music to your gameGrasp how to integrate Vulkan into Visual StudioCreate shaders and convert them to the SPIR-V binary formatWho this book is forIf you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

Table of ContentsC++ ConceptsMathematics and Graphics ConceptsSetting Up Your GameCreating your gameFinalizing your GameGetting started with OpenGLBuilding on the game objectsEnhancing your game with Collision, loop, and LightingGetting started with VulkanPreparing the Clear Screen Creating Object ResourcesDrawing Vulkan Objects

639 pages, Kindle Edition

Published May 3, 2019

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About the author

Siddharth Shekar

7 books1 follower

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1 review
July 18, 2024
The book is average as best! It is lacking in so many way. For example, the part in setup SFML is not good. I agree that the book is 2019, which makes my judgment in 2024 seem unfair, however, he should at least gives some explanation of how/why/motivation and meaning of each setup. I encounter a setup issue and found no answer at all.

Every single chapter in this book is lacking content. Overall, this is just a big chunk of quick tutorial that had been condensed into a book.

Very frustration and huge disappointed. This is 5 USD at best.

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