Jump to ratings and reviews
Rate this book

Mathematics for Computer Graphics and Game Programming : A Self-Teaching Introduction

Rate this book
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The subsequent chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models. Selected Topics Introduction to Computer Graphics • Vector Representation of Geometric Entities • Two-dimensional Transformation • Three-dimensional Transformation • Parametric Representation of Planar Curves • Parametric Representation of Space Curves • Parametric Representation of Surfaces • Windowing and Clipping • Generation of 3D Models • Projections • Graphics Programs in the C Language • OpenGL with Computer Graphics • Programming Graphics Using OpenGL. Appendices. Index. Features +Covers generation of 3D models and parametric representation of space curves +Includes chapters on programming graphics in C and OpenGL

584 pages, Kindle Edition

Published January 22, 2019

4 people are currently reading
17 people want to read

About the author

D. Kothari

4 books2 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
0 (0%)
4 stars
1 (25%)
3 stars
2 (50%)
2 stars
1 (25%)
1 star
0 (0%)
Displaying 1 of 1 review
Profile Image for Kurt Schwind.
32 reviews
July 29, 2020
It's pretty well written but if you are looking for optimized coding algorithms for computer game development you'll probably have to look elsewhere. This is more of an intro course into some of the mathematical concepts that are used in computer graphics and game programming. To be fair, I don't believe the book is claiming to be anything else.
Displaying 1 of 1 review

Can't find what you're looking for?

Get help and learn more about the design.