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iOS 11 Programming for Beginners

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Key Features Use Swift 4 and latest iOS 11 features to build awesome applications Explore and use a wide range of Apple development tools to become a confident iOS developer From prototype to App Store—find out how to build an app from start to finish! Book Description

You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm!

Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—to Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 11 features.

You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge.

Find out how to manage databases, as well as integrate standard elements such as photos and GPS into your app. You will also go through some of the latest developments in Swift 4 and iOS 11 by incorporating the new features. such as accessing depth data, Live iMessages, custom rich notifications, Drag and Drop features, and the latest developments in Sirikit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!

What you will learn Get to grips with Swift 4 and Xcode 9, the building blocks of Apple development Get to know the fundamentals of Swift 4 , including strings, variables, constants, and control flow Discover the distinctive design principles that define the iOS user experience See how to prototype your app with Swift's Playgrounds feature Build a responsive UI that looks great on a range of devices Create custom rich notifications as well as allowing your user to add privacy to your notifications Preserve the data and manipulate the image with filters and effects Update your app to use Live Messages layout Bring in SiriKit to create payment requests inside your app and respond to custom vocabulary specific to your app About the Author

Craig Clayton is a self-taught, Senior iOS Engineer at Adept Mobile, which specializes in building mobile experiences primarily for NBA and NFL teams. He also volunteers as the organizer of the Suncoast iOS meetup group in the Tampa/St. Petersburg area, and prepares presentations and hands-on talks for the group as well as for other groups in the community.

He has worked with both adults and kids who wish to start learning how to program, or those who aspire to become iOS developers. On top of all that, starting in 2017 Craig has plans to launch Cocoa Academy online, which will specialize in bringing a diverse list of iOS courses. The courses will range from building apps to games for all programming levels.

814 pages, Kindle Edition

Published January 31, 2018

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About the author

Craig Clayton

12 books

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Profile Image for Jolyon Direnko-Smith.
12 reviews1 follower
May 12, 2018
Shockingly Bad - Don’t Waste Your Money

This book starts off promisingly, introducing the Swift language, but already some warning bells were starting to sound as this is covered in barely adequate detail with no real coverage or explanation, just a series of “Follow me” directions, rather than exercises.

Another alarm bell was ringing due to the shockingly poor presentation of the content in the book, but I never-the-less persevered.

The intro to Swift and Xcode is then followed by what amounts to almost (or even more than) half of the book spent laboriously building a storyboard.

The entire storyboard is built before a single line of code is written to relate anything we are doing in the storyboard with associated code. By the time you get to writing code to drive your table views you will likely have forgotten how you built those table views.

And again, the building of the storyboard is by rote, relying on detailed (but at times frustratingly vague or poorly written) instructions without explaining why certain values are changed or what the effect is.

You may come away from this book feeling like you have built an app, but having learned how to build your own app ? I very much doubt it.

I’m afraid I very much feel like this was an almost complete waste of time and money.
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