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3D User Interfaces: Theory and Practice

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The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application3D interaction is suddenly everywhere. But simply using 3D input or displays isn't 3D interfaces must be carefully designed for optimal user experience. 3D User Theory and Practice, Second Edition is today's most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction--indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case a first-person VR game and a mobile augmented reality application.Coverage Includes3D user evolution, elements, and roadmaps Key virtual and augmented reality (VR, AR), mobile/wearable devices What 3D UI designers should know about human sensory systems and cognition ergonomics How proven human-computer interaction techniques apply to 3D UIs 3D UI output hardware for visual, auditory, and haptic/ tactile systems Obtaining 3D position, orientation, and motion data for users in physical space 3D object selection and manipulation Navigation and wayfinding techniques for moving through virtual and physical spaces Changing application state with system control techniques, issuing commands, and enabling other forms of user input Strategies for choosing, developing, and evaluating 3D user interfaces Utilizing 2D, "magic," "natural," multimodal, and two-handed interaction The future of 3D user open research problems and emerging technologies

400 pages, Kindle Edition

Published April 7, 2017

7 people want to read

About the author

Joseph J. LaViola Jr.

7 books2 followers

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Displaying 1 of 1 review
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67 reviews6 followers
June 25, 2017
Provides a comprehensive overview of existing academic literature for people designing virtual reality and augmented reality systems. Doesn't go very deep in any area, but instead gives lots of good stepping off points for further investigation. Anybody working on AR and VR interfaces should either read this book or be familiar with the topics in it.
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