Jump to ratings and reviews
Rate this book

An Introduction to HTML5 Game Development with Phaser.js

Rate this book
Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features

Chapter objectives and examples with sample code make concepts easy to grasp

Master questions and chapter summaries further help to solidify these concepts



Feature boxes that contain important hints and things to note help keep readers on the right path



This book uses a "building blocks" approach to game development and starts with the technology required to get things running



Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts



Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

300 pages, Kindle Edition

Published January 12, 2017

4 people want to read

About the author

Travis Faas

3 books

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
1 (50%)
4 stars
0 (0%)
3 stars
1 (50%)
2 stars
0 (0%)
1 star
0 (0%)
Displaying 1 of 1 review
Profile Image for César Bustíos.
319 reviews113 followers
August 15, 2017
First chapters guide you through the basics of Phaser, then there's a chapter full of game examples that are well explained, and the last part is about deployment which is a must-read if you are planning on releasing your game to the world.

Overall, a good starting book on Phaser.
Displaying 1 of 1 review

Can't find what you're looking for?

Get help and learn more about the design.