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Learning Computer Graphics: From 3D Models to Animated Movies on Your PC

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As an introduction to the basics of computer graphics, the approach here focusses on the four main modeling, rendering, animation, and image manipulation. The authors provide a "learning-by-doing" environment, comprising plenty of hands-on exercises and software. The graphics library provided with the book helps simplify the programming required of readers whilst providing a robust platform for experimentation. Exercises at the end of each chapter illustrate the principles covered.

163 pages, Paperback

First published December 1, 1998

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About the author

Shalini Govil-Pai

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