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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
508 pages, Hardcover
First published April 25, 2007
About the author
Andrew Davison
60 books14 followersAndrew Davison (DPhil, University of Oxford) is the tutor in doctrine at Westcott House, University of Cambridge, in Cambridge, England. He has taught theology at St. Stephen’s House, Oxford, and is known for his writing on doctrine, mission, and the church. He is coauthor of For the Parish: A Critique of Fresh Expressions and joint editor of Lift Up Your Hearts.
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May 6, 2013Read the chapter on JOGL online
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