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Power Graphics Programming

Part of Que's Programming Series, this unique text is a compilation of articles by programming authority Michael Abrash, originally published in Programmer's Journal. Packed with programming techniques to help users optimize their use of graphics.

325 pages, Paperback

First published October 1, 1989

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Michael Abrash

12 books8 followers

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Displaying 1 - 2 of 2 reviews
Profile Image for Paul.
201 reviews10 followers
September 20, 2008
Absolutely made obsolete by the passage of time, but an all-time classic. Before windows, we were stunned by the amazing graphics that games like Wolfenstein 3D manage to squeeze out of our lowly machines. With Abrash's book and a good assembler (Turbo Assembler my tool of choice) it was possible to learn and understand how it was done!
Profile Image for Fluddsskark.
3 reviews
May 4, 2026
if it weren't for michael abrash john carmack would've never made wolfenstein 3d or doom and gabe newell would've never founded valve and steam would never exist

its a beautiful butterfly effect if you think about it
Displaying 1 - 2 of 2 reviews