Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey.
Purchase of the print or Kindle book includes a free eBook in the PDF format.
Key FeaturesExplore VR and AR development to create immersive experiences that redefine gamingCraft captivating mobile games with optimized performance and user-friendly controlsElevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integrationBook DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques.
In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development.
From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer.
So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.
What you will learnCraft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlesslyEnhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agentsDiscover the power of Cinemachine in Unity for intelligent camera movementsElevate games with immersive audio, including background music and dynamic sound effectsBring your games to life with captivating visual effects, from smoke and explosions to customizable particle systemsBuild your own shaders using Unity's Shader Graph toolWho this book is forIf you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Table of ContentsDisplaying Data with Core UI ElementsResponding to User Events for Interactive UIsInventory and Advanced UIsPlaying and Manipulating SoundsTextures, Materials and 3D objectsCreating 3D environments with TerrainsCreating 3D geometry with ProBuilder2D Animation and PhysicsAnimated CharactersSaving and Loading D
Knowing terminology and knowing techniques: A cookbook will tell you how to prepare a meal and it might use words like brown, blacken, glaze, sautee`, broil, poach, or braise. The cookbook will assume that you are familiar with the terminology and may not provide instructions on the technique.
This is not a Learn Unity book. It's a recipe book. It has tips, tricks, hacks, and other information that could benefit a developer. That being said, the value in this book is that with many of the recipes in this book, I've seen junior programmers asking how to create that very thing in help forums online: how to use NavMesh, how to save/load, write/read from a file, creating a Leaderboard, creating spawn checkpoints, audio, etc.
This is not a Programming C# course either. It is assumed that the developer knows the language used (C#), C# terminology and programming logic. Each chapter covers in-depth names and components in Unity, what they are used for, and how to use them to achieve results. The chapter also provides extensive information about the options presented in the Unity Inspector. I greatly appreciate that the book provides documentation to manuals and API for further learning.
There is a HOW IT WORKS section of the recipes... it's the part of each recipe that does a breakdown of what each task is accomplishing and how it is doing so.
The longer recipe is given at first. But in later sections of the recipe, alternative ways to achieve the same results are included (ex: to shorten code and/or be more succinct, have greater readability, and even be more memory efficient).
Some of the recipes build off a previous recipe and this book does show how to write modular code and reuse it. The value in building off a previous recipe is that the book does not jump into the "deep end of the pool". This book doesn't immediately cover difficult subjects or concepts, or projects. It starts off small and simple and builds up to more challenging tasks.
When programming, the same is also true. To develop anything, it must be broken down into smaller tasks; then, each of those tasks are broken down into even smaller tasks. And so on until we can identify the foundation we need to create and begin creating it and build upwards from there.
This book does a great job of reminding developers to backup/copy work and create a working copy, leaving the original, finished recipe unmodified.
There are many visual screenshots to help clarify what the book is communicating.
The Unity Cookbook shows to achieve certain results with design patterns such as the Observer pattern. And again, it shows Unity documentation links for more information/details on the subject.
Many people new to software development may not know best practices and I feel that the Unity Cookbook has value in the area of improving efficiency and workflow.