All of the examples and source code presented are designed to harness the power of Microsoft's latest version of DirectX--a graphics programming API that greatly enhances the work of developing high performance PC graphics. Currently the only detailed book in print that explains and uses techniques of accurate physics modeling to create highly realistic 3D games.
Degoes: You get +3 stars for writing original material in instructive and tutorial format in the beginning of the text. You get -100 stars for filling more than half of the book with OpenGL reference pages and thereby crushing a 13 year old boy's spirits with this bitter disappointment. Tool. Have fun burning in hell with my 40 dollars.
The best thing I learned from this book was to make sure the programming book I'm buying is instructive and not just a language or API reference, regardless of what the name suggests.