Jump to ratings and reviews
Rate this book

3D Programming with C++: Learn the Insider Secrets of Today's Professional Game Developers

Rate this book
All of the examples and source code presented are designed to harness the power of Microsoft's latest version of DirectX--a graphics programming API that greatly enhances the work of developing high performance PC graphics. Currently the only detailed book in print that explains and uses techniques of accurate physics modeling to create highly realistic 3D games.

816 pages, Paperback

First published November 1, 1999

6 people want to read

About the author

John Degoes

2 books

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
1 (50%)
4 stars
0 (0%)
3 stars
0 (0%)
2 stars
0 (0%)
1 star
1 (50%)
Displaying 1 of 1 review
Profile Image for Achmed.
7 reviews2 followers
January 12, 2008
Degoes: You get +3 stars for writing original material in instructive and tutorial format in the beginning of the text. You get -100 stars for filling more than half of the book with OpenGL reference pages and thereby crushing a 13 year old boy's spirits with this bitter disappointment. Tool. Have fun burning in hell with my 40 dollars.

The best thing I learned from this book was to make sure the programming book I'm buying is instructive and not just a language or API reference, regardless of what the name suggests.
Displaying 1 of 1 review

Can't find what you're looking for?

Get help and learn more about the design.