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How to script for games

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This is an excerpt from the Lazy Designer (Book 2) and intended for those who are curious about scripting for videogames but uninterested in the other topics covered by the Lazy Designer series of books about crafting videogames.

34 pages, Kindle Edition

First published February 13, 2012

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About the author

Brent Knowles

37 books11 followers
Author of science fiction, fantasy and horror.

Reprints of my published stories are available on AnthologyBuilder and Smashwords.

Brief Bibliography:

“A Ragman’s Vow” — On Spec #73 Summer, 2008

“Digital Rights” — Writers of the Future XXVI, 2010

“From the Sea” — On Spec #78 Fall, 2009 (This issue also contains an interview with Brent)

“The Tale of Lady Spite” — Tales of the Talisman Volume 5 Issue 2, 2009

Click here for full bibliography

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Profile Image for Ryan Mercer.
29 reviews1 follower
August 21, 2012
The last games I ever coded for were circle MUDs, heavily modified circle MUDs... in fact I designed a custom language system for one and built 10k+ unique rooms in some custom zones... wow, games today were always boggling to me. Grabbed this title, gave it a read... I'm not as intimidated by modern gaming now and think I might have to give coding a 'modern' game just for fun! Pick this title up!!!
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