Swords and flintlocks, alchemy and clockwork, fanatics and freedom-fighters... and the occasional ghoul! 1645: England has descended into civil war. Prince Rupert and his alchemist-cavaliers fight on behalf of their exiled king against the clockwork war machines of Oliver Cromwell and the New Model Army. Between them, a host of political and religious factions struggle for survival. Clockwork & Chivalry returns in a standalone 2nd edition featuring the new Renaissance rules, a fast, grim, heroic D100 system geared up to the world of black-powder weapons, political machinations and fanatical Brutal combat in the age of black powder weapons Extensive rules for alchemy, witchcraft and clockwork Rich character creation options A host of of political and religious factions Fully developed world background Everything you need to play in one book Alchemists, diggers, dragons, engineers, mercenaries, puritans, ranters, royalists, satanists, thieves, witches, zombies... which side are you on?
I'm a partner in a small company called Cakebread and Walton. Since 2009 I have written, or co-written, over fifteen books. Most of my material has been for roleplaying games, but I have written two novels, The Alchemist's Revenge (an alternate history/fantasy book, set in the English Civil War) and The Morecambe Medium (a cozy murder mystery, set in the Victorian era). I'm the co-author of the multi-award winning Abney Park's Airship Pirates RPG and the Clockwork and Chivalry RPG.