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Black Art of Visual Basic Game Programming

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The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.

Paperback

First published October 1, 1995

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About the author

Mark Pruett

11 books

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Profile Image for Serge Pierro.
Author 1 book49 followers
September 25, 2012
One of the few books dedicated to programming games via Visual Basic. A good overview on using the language in this context, however, one must be prepared to "work things out" on the sections of code that are mistyped. Lots of good information for those looking to get started with VB as a programming language for game production.
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