Jump to ratings and reviews
Rate this book

Beginning 3D Game Development with Unity: All-in-one, multi-platform game development

Rate this book
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

1014 pages, Paperback

First published August 11, 2011

3 people are currently reading
33 people want to read

About the author

Sue Blackman

8 books

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
7 (24%)
4 stars
12 (41%)
3 stars
6 (20%)
2 stars
4 (13%)
1 star
0 (0%)
Displaying 1 of 1 review
Profile Image for John Orman.
685 reviews32 followers
May 12, 2012
Huge book, well-designed layout. No CD with any code, but the book has many code listings and graphics images of the resulting code execution. Useful for the 3D game developer.
Displaying 1 of 1 review

Can't find what you're looking for?

Get help and learn more about the design.