Jump to ratings and reviews
Rate this book

Advanced 3D Game Programming All in One

Rate this book
Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, the book shows game programmers how to take their skills to the next level. This new edition reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so readers can create their own amazing games just like the pros. The book includes new chapters on advanced AI and enhanced game modeling.

656 pages, Paperback

First published August 24, 2005

Loading...
Loading...

About the author

Kenneth C. Finney

4 books1 follower

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
3 (15%)
4 stars
8 (42%)
3 stars
4 (21%)
2 stars
4 (21%)
1 star
0 (0%)
Displaying 1 - 2 of 2 reviews
35 reviews5 followers
September 26, 2007
I used this for a class. It uses the Torque engine which is a great engine for teaching and has everything you need to make a good commercial quality game at a reasonable price. The book isn't the best, but it does get the job done. I wish it had a better reference area as references to the Torque engine are all bad.
Displaying 1 - 2 of 2 reviews