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Real-World Implementation of C# Design Patterns: Overcome daily programming challenges using elements of reusable object-oriented software

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Build robust applications in C# easily using effective and popular design patterns and best practices

Key FeaturesRecognize solutions to common problems in software design with C#Explore real-world applications of design patterns that can be used in your everyday workGet to grips with 14 patterns and their design implementationsBook DescriptionAs a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming.

This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project.

By the end of this design patterns book, you'll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.

What you will learnGet to grips with patterns, and discover how to conceive and document themExplore common patterns that may come up in your everyday workRecognize common anti-patterns early in the processUse creational patterns to create flexible and robust object structuresEnhance class designs with structural patternsSimplify object interaction and behavior with behavioral patternsWho this book is forThis book is for beginner and mid-level software developers who are looking to take their object-oriented programs or software designing skills to the next level by learning to leverage common patterns. A firm grasp of programming fundamentals and classical object-oriented programming (OOP) using languages like C#, C++, Objective-C, or Java is expected.

Table of ContentsThere's a Big Ball of Mud on Your Plate of SpaghettiPrepping For Practical Real-World Applications of Patterns in C#Getting Creative with Creation PatternsFortify Your Code With Structural PatternsWrangling Problem Code by Applying Behavioral PatternsStep Away from the IDE! Designing with Patterns Before You CodeNothing Left but the Implementing the Wheelchair ProjectNow You Know Some Patterns. What Next?Appendix 1: A Brief Review of OOP Principles in C#Appendix 2, A Primer on the Unified Modeling Language (UML)

444 pages, Kindle Edition

Published October 14, 2022

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Profile Image for Charlie Lee.
303 reviews11 followers
July 1, 2024
I think the Gang off Four book has probably put many people off the study of Design Patterns, while simultaneously being groundbreaking and transformative in good software design practices.

This book is not overly academic: he says so himself. I cannot find the exact quote, but he says something along the lines of, "children are impressed by things that sound very complicated and adults by things which are complicated but explained simply."

If more books on programming were written in this humorous, light-hearted manner, there would be more programmers. For that matter, if more Packt books were written like this, they'd sell more books.

Also, if you hop between languages, Appendix 1 is a better summary of the C# language than many books dedicated to the subject. I liked that this wasn't part of the main book and it jumped straight in, building up momentum, but I skimmed this section at the end and it's about as good a primer to the C# you need as I have seen.
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