Written in a crisp and approachable style, Games andInformation uses simple modeling techniques and straightforwardexplanations to provide students with an understanding of gametheory and information economics.
Written for introductory courses seeking a little rigor.
The 4th edition brings the material fully up-to-date andincludes new end-of-chapter problems and classroom projects, aswell as a math appendix.
Accompanied by a comprehensive website featuring solutions toproblems and teaching notes.
Recommended to me as a good quick map of the subject, the book is partially available online, at the authors' website (http://www.rasmusen.org/GI/download.htm).
Nice overview this kind of clear and structured approach really helps beginners grasp game theory without feeling overwhelmed. The added problems and projects sound especially useful for practice. I’ve seen similar helpful resources shared on platforms like https://don55.net/ too, which makes learning even more accessible.
Recommended to me as a good quick map of the subject, the book is partially available online, at the authors' website (http://www.rasmusen.org/GI/download.htm).