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Advanced Game Development with Programmable Graphics Hardware

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Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen

374 pages, Kindle Edition

First published August 16, 2005

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Alan Watt

25 books8 followers

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