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Building Interactive Systems: Principles for Human-Computer Interaction

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This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces

680 pages, Hardcover

First published October 1, 2008

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Profile Image for Daniel Schulte.
368 reviews5 followers
September 7, 2014
This is a great book on creating user interfaces, but I think the later chapters are truly the most important when it comes to creating really usable systems. Understanding the problem and it's domain can be the hardest challenge in writing usable software.
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