1. A framework for designing an immersive language learning environment integrated with educational robots and IoT-based toys.- 2. A Framework of Learning Activity Design for Flow Experience in Smart Learning Environment.- 3. A Partner Robot for Decreasing Negative Concerns in Collaborative Reading.- 4. An Architecture for Mobile-based Assessment Systems in Smart Learning Environments.- 5. Analysis of Key Features in Conclusions of Student Reports.- 6. Artificial Intelligence and Commonsense.- 7. Can Fragmentation Learning Promote Students' Deep Learning in C Programming?.- 8. Challenges in recruiting and retaining participants for smart learning environment studies.- 9. Constructing a Hybrid Automatic Q&A System Integrating Knowledge Graph and Information Retrieval Technologies.- 10. Conversation Quest in MEGA World (Multiplayer Educational Game for All).- 11. Correlational Analysis of IRS Features and Learning Performance in Synchronous Sessions of an Online Course.- 12. Creating Smart Learning Environments with Virtual Worlds.- 13. Cultural Embodiment in Virtual Reality Education and A Reflection on Representation of Diversity.- 14. Design of Online Teacher Training a Cognitive Apprenticeship approach.- 15. Diagnosis with Linked Open Data for Question Decomposition in Web-based Investigative Learning.- 16. A collaborative platform to support feedback in higher education assessment.- 17. How Technologies Change Classrooms - A Case Study of K-12 Education in Sudan.- 18. Influence of Pre-service and In-service Teachers' Gender and Experience on the Acceptance of AR Technology.- 19. Integrating Enhanced Peer Assessment Features in Moodle Learning Management System.- 20. Investigation Report on the Status and Needs of Beijing Citizens for Lifelong Learning.- 21. Learning to Use the Fitness Development and Evaluation of a Context-aware System with iBeacon Technology.- 22. Library Makerspaces and Connected Learning to Advance Rural Teen Creativity.- 23. Mobile-Based Teacher Professional Influence Factor of Technology Acceptance.- 24. Personalized Adaptive An Emerging Pedagogical Approach Enabled by a Smart Learning Environment.- 25. Prototyping Applying Design Thinking to adapt a framework for Smart Learning Environments inside organizations.- 26. Research on the Status Quo of Smart School Development in China.- 27. Towards the Enactment of Learning Situations Connecting Formal and Non-Formal Learning in SLEs.- 28. Using augmented reality in a beginning drawing course for design students.