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New Language Learning and Teaching Environments

Digital Games in Language Learning and Teaching

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Foreword; J.P.Gee Introduction; H.Reinders PART FROM THEORY TO PRACTICE Contextualising Digital Game-based Language Transformational Paradigm Shift or Business as Usual?; M.Thomas Conceptualizing Digital game-mediated L2 Learning and Game-enhanced and Game-based Research and Practice; J.Reinhardt & J.Sykes Behaviorism, Constructivism, and Communities of How Pedagogic Theories help us Understand Game-based Language Learning; M.Filsecker Language Learner Interaction in a Massively Multiplayer Online Role-playing Game (MMORPG); M.Peterson PART FROM PRACTICE TO THEORY Digital Gameplay for Autonomous Foreign Language Gamers and Language Teachers' Perspectives; A.Chik Game-based Practice in a Reading Strategy Tutoring Showdown in iSTART-ME; T.Jackson , K.Dempsey & D.McNamara Sprites and What ERPs and Procedural Memory can tell us about Video Games and Language Learning; R.Reichle Talk to me! Games and Students' Willingness to Communicate; H.Reinders & S.Wattana World of Computer Games and Swedish learners' L2 English Vocabulary; P.Sundqvist & K.Sylven Collocation Games from a Language Corpus; S.Wu , M.Franken & H.Witten

256 pages, Paperback

First published January 1, 2012

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Hayo Reinders

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Part I From Theory to Practice

1 Contextualizing Digital Game-Based Language Learning:
Transformational Paradigm Shift or Business as Usual?
Michael Thomas

2 Conceptualizing Digital Game-Mediated L2 Learning and
Pedagogy: Game-Enhanced and Game-Based Research and
Practice
Jonathon Reinhardt and Julie M. Sykes

3 Behaviorism, Constructivism, and Communities of
Practice: How Pedagogic Theories Help Us Understand
Game-Based Language Learning
Michael Filsecker and Judith Bündgens-Kosten

4 Language Learner Interaction in a Massively Multiplayer
Online Role-Playing Game
Mark Peterson
Part II From Practice to Theory

5 Digital Gameplay for Autonomous Foreign Language
Learning: Gamers’ and Language Teachers’ Perspectives
Alice Chik

6 Game-Based Practice in a Reading Strategy Tutoring
System: Showdown in iSTART-ME
G. Tanner Jackson, Kyle B. Dempsey and Danielle
S. McNamara

7 Sprites and Rules: What ERPs and Procedural Memory Can
Tell Us about Video Games and Language Learning
Robert V. Reichle

8 Talk to Me! Games and Students’ Willingness to
Communicate
Hayo Reinders and Sorada Wattana

9 World of VocCraft: Computer Games and Swedish
Learners’ L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylvén

10 Collocation Games from a Language Corpus
Shaoqun Wu, Margaret Franken and Ian H. Witten
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