Complete your collection and dig deeper into the evolution of Overwatch® with this guide to the art, design, and creation of one of the most popular FPS games of all time! This gorgeous compendium showcases new content from summer 2017 onward, including the development process around fan-favorite heroes, environments, and cinematics. Beyond new content, this all-encompassing showcase dives deeper, expanding on the construction of unique, event-driven game modes, NPC design, and more. Don't miss this stunning collection, painstakingly produced direct from the Overwatch game team!
So this is a the second huge volume of art from the game world of Overwatch- the book is impressive i have to say with loads of concept art that was and was not used in the games. The book is treasure trove of ideas and concepts although a little light in places - in back ground.
Do not get me wrong you learn alot about the process of design and selection but it all feels a little contrived - like everything was planned rather than some happy random occurrence but i guess with something as such a big budget at this game you cannot be seen to leaving things to chance.
So yes wonderful source book - I know while at school my art lessons (and no I was terrible at it I am a scientist at heart after all) would have loved such a book to inspire your own creations