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CROSS-PLATFORM 2D GAME WITH SDL2: Learn How to Build Cross-Platform 2D Games using C++ and SDL2.

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This book will take you through the entire process of designing and implementing a cross-platform entity-component-system-based game (engine). It begins by describing how to set up a multiplatform development environment. It then goes over how to add custom features to the engine before concluding with a demonstration of how to utilize the engine to make a simple Flappy Bird game.

263 pages, Kindle Edition

Published February 18, 2022

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About the author

Franc Pouhela

12 books

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