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The Aeldari once ruled the galaxy, before their civilisation collapsed under the weight of their hedonism. Now they are a dying and fractured race, their differing factions all finding ways to survive in a galaxy where their extinction seems inevitable. All members of Aeldari society depend on the power of their seers, the skills of their warriors, and the technological superiority of their sleek weapons and engines of war.

The Asuryani sail the sea of stars aboard massive starships called craftworlds, their citizens keeping to highly disciplined Paths to avoid drowning in the same decadence as their ancestors. The Harlequins are warrior-dancers who worship Cegorach, the Laughing God, and do not distinguish between art and war. Some, like the Corsairs, hark back to the individualism of old, plundering the space lanes for personal profit, while the Ynnari see the salvation of their race in grim unification under Ynnead, the God of the Dead.

This luxurious and expansive book is a must-have for Aeldari players and collectors. Not only does it provide you with the rules to play an Aeldari army, but it also contains loads of background lore, so you can learn all about the rise and fall of the Aeldari, how they wage war, the many Paths their society walks, and the diverse factions that exist beneath the Aeldari banner.

Inside this 200-page hardback book, you'll find:
– In-depth background on the Aeldari, from their rise and fall to the many factions that split off from their original civilization, as well as information on multiple craftworlds such as Biel-Tan, Saim-Hann, Iyanden, and Ulthwé
– Majestic artwork depicting many aspects this once-great and still awe-inspiring civilization, from fearsome Aspect Warriors to roguish Corsairs
– All the rules you need to play an Aeldari army, be they craftworlders, Ynarri, Harlequins, Corsairs, or a mix, including 57 datasheets, from the war-forged Avatar of Khaine to the rank and file Guardian Defenders
– All the rules you need to lead Asuryani, Harlequin, and Ynarri forces in Crusade and narrative games, including Agendas, Battle Traits, Requisitions, Crusade Relics, and unique campaign structures for each faction of Aeldari
– An 'Eavy Metal miniatures showcase full of lovingly painted Aeldari miniatures

200 pages, Hardcover

Published March 6, 2022

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About the author

Games Workshop

990 books112 followers
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.

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Displaying 1 - 2 of 2 reviews
Profile Image for Isaias McAllus.
172 reviews6 followers
March 7, 2022
Ningún detalle nuevo de trasfondo (o al menos me sonaba todo) salvo más nombres y mini descripción de mascaradas, bandas corsarias y mundos astronaves

Tampoco viene cronología, zona de guerra o un mísero relato... No sé si es que después de tantos Codex completos (de los cuales no he comprado ninguno) este vuelve a faltarle un trozo en español, investigaré.

Ya que han metido aquí todos los Eldars menos los oscuros, podían hacerse animado a sacar algo de exoditas (aunque no tiene miniaturas y por tanto no es política de GW darle reglas)
273 reviews1 follower
April 1, 2022
Unlike most of the other Codices, which only cover one faction, Codex: Aeldari covers two factions (Craftworlders/Asuryani and Harlequins) and a collective faction (the Ynnari). Due to the crossover in history, and the fact that they work together so often, this was probably the best decision as it prevents a lot of repletion of the same information across multiple books. The book also includes lore and rules for Aeldari Corsairs for the first time since the second edition of the game (with the exception of the Forge World books). There is an understandable focus on the Asuryani in the book that could disappoint anyone who is only interested in one of the other two factions but that understandable as the Craftworlders are the largest of the three factions

The book begins with the background section that includes a nice overview of the lore for the various Aeldari factions that takes things from the fall all the way up to the opening of the Great Rift (or Dathedian as it is known in the Aeldari tongue). As with the other Codices, the rules section of the book includes all the rules needed to play Asuryani, Harlequin and Ynnari armies on the tabletop in both Narrative Crusade, and Matched Play styles. The Crusade rules in particular are quite interesting as each Aeldari faction has its own unique Crusade progression: the Paths of the Aeldari for the Asuryani, the Grand Performances of the Harlequins, and the collection of souls for the Ynnari.
Displaying 1 - 2 of 2 reviews

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