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The Book of Gaub
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Displaying 1 - 1 of 1 review
May 5, 2023
The Book of Gaub is a system neutral rpg supplement that takes the form of a grimoire. The spells are divided into seven categories corresponding to the seven fingers on the 'Hand of Gaub'; each spell is a nasty perversion of nature and reality. Additionally there is a bestiary of Gaub-adjacent monsters as well as adventure hooks, catastrophes and paraphernalia which serve as additional inspiration. The book is designed in such a way that one could slot this horrific magic system into their game with fairly minimal effort, regardless of your game of choice.
The Book of Gaub takes the idea of a magic system and runs it through a gauntlet. There are no magical bullets here, no fireballs or lightning bolts. This is for when players feel it might be beneficial to force someone into a state of constant hunger, to draw a memory-wiping pattern on a wall or interrogate a road about who has walked on it.
I feel that most readers who enjoy tabletop roleplaying will appreciate both the utility and creativity of this supplement. In addition, fans of horror and fantasy fiction should find inspiration here as well.
The Book of Gaub is laid out beautifully, with a reliable structure that gives the tome a strong backbone. Amongst the fantastic illustrations from a range of artists, the written content follows a neat and readable format. Each spell is introduced with a piece of evocative microfiction that paints a vivid picture of how the spell might take effect. This is then followed by comprehensive rules that are sometimes more grotesque than the fiction preceding them.
I consider The Book of Gaub to be a staunch weapon in my arsenal as a GM. It is easily referenced when one is in need of something suitably nasty for an evening's entertainment and is one of the few rpg supplements I have been able to read cover-to-cover without feeling burdened by the trappings of rules.
The Book of Gaub takes the idea of a magic system and runs it through a gauntlet. There are no magical bullets here, no fireballs or lightning bolts. This is for when players feel it might be beneficial to force someone into a state of constant hunger, to draw a memory-wiping pattern on a wall or interrogate a road about who has walked on it.
I feel that most readers who enjoy tabletop roleplaying will appreciate both the utility and creativity of this supplement. In addition, fans of horror and fantasy fiction should find inspiration here as well.
The Book of Gaub is laid out beautifully, with a reliable structure that gives the tome a strong backbone. Amongst the fantastic illustrations from a range of artists, the written content follows a neat and readable format. Each spell is introduced with a piece of evocative microfiction that paints a vivid picture of how the spell might take effect. This is then followed by comprehensive rules that are sometimes more grotesque than the fiction preceding them.
I consider The Book of Gaub to be a staunch weapon in my arsenal as a GM. It is easily referenced when one is in need of something suitably nasty for an evening's entertainment and is one of the few rpg supplements I have been able to read cover-to-cover without feeling burdened by the trappings of rules.
Displaying 1 - 1 of 1 review


