What do you think?


The Troubleshooters #2
The U-boat Mystery
76 pages, Hardcover
Published January 1, 2021
Ratings & Reviews
Friends & Following
Create a free account to discover what your friends think of this book!
Community Reviews
Displaying 1 - 1 of 1 review
Read
April 19, 2024How? I really liked the core book for this RPG, so I tried the only published adventure.
What? In the waning days of WWII, a Nazi sub got sunk in the Pacific, taking with it the hidden research into vril energy technology. One of those Nazis has become a top operative in the Octopus, and has discovered a lead. Of course, the first thing they do is try to silence some people who know too much, which is what attracts the interest of the PCs.
The PCs can then follow the clues to a Pacific island, where they have to find the submarine and fight off the bad guys. (There's an optional stop off in NY, where some Mafia guys try to rough up the PCs to keep them off the search.)
Yeah, so? So... I think we can work with this: lost sub with mysterious technology -- ex-Nazi and current Octopus agents -- a smattering of clues and avenues of investigation (the lost info was hidden in a painting; an American author wrote a book about the u-boat) -- some exotic locales (NY! the Pacific ocean).
But it doesn't quite excite me, and that NY chapter feels half-hearted: they're supposed to go to NY to maybe learn more about the painting or the sub, but it's optional info; and the big fight there is supposed to be partly hand-waved with the narrator just telling the PCs that the Mafia are working them over and then putting them on a plane back to France? It feels like they wanted to make this more jet-setting, but couldn't figure out how.
Maybe it all could work, but it didn't quite excite me.
What? In the waning days of WWII, a Nazi sub got sunk in the Pacific, taking with it the hidden research into vril energy technology. One of those Nazis has become a top operative in the Octopus, and has discovered a lead. Of course, the first thing they do is try to silence some people who know too much, which is what attracts the interest of the PCs.
The PCs can then follow the clues to a Pacific island, where they have to find the submarine and fight off the bad guys. (There's an optional stop off in NY, where some Mafia guys try to rough up the PCs to keep them off the search.)
Yeah, so? So... I think we can work with this: lost sub with mysterious technology -- ex-Nazi and current Octopus agents -- a smattering of clues and avenues of investigation (the lost info was hidden in a painting; an American author wrote a book about the u-boat) -- some exotic locales (NY! the Pacific ocean).
But it doesn't quite excite me, and that NY chapter feels half-hearted: they're supposed to go to NY to maybe learn more about the painting or the sub, but it's optional info; and the big fight there is supposed to be partly hand-waved with the narrator just telling the PCs that the Mafia are working them over and then putting them on a plane back to France? It feels like they wanted to make this more jet-setting, but couldn't figure out how.
Maybe it all could work, but it didn't quite excite me.
Displaying 1 - 1 of 1 review


