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Teaching the Game: A collection of syllabi for game design, development, and implementation, Vol. 1

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The goal of this book was to collect interdisciplinary syllabi of courses that implement, utilize, and/or teach the development or analyses of games. Chapters include a catalog description, course purposes and objectives, context, pedagogy, assignments, assessment, an expanded course outline, and a set of best practices for instruction. Readers will be able to develop or adapt their own syllabi drawing on the expertise of international leaders in gaming.

742 pages, Kindle Edition

Published June 28, 2021

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