The omniscient Wizard of Mars warned: Two Dooms fast approach. Send the five champions I chose -- Eclipse, Comet, Aurora, Star, and Cloud -- or the world dies. Five tween superheroes, sent across the universe to save the world.
Now they're on our Earth, not knowing what the Dooms are, let alone how to stop them.
She's twelve. She’s hardworking, bright, self-reliant, good with tools, vigorously physically fit, tough as nails, still young enough to disguise herself as a boy. So far she's only blown up one mountain range.
Comet -- Trisha Anson is not quite a year older than Eclipse. She’s friendly, considerate, really good in school, athletic, does more than her share around the house. She has superspeed…an hour of housework in a minute. She flies, including across the universe in a long day. Trisha’s brother and sister are personas, too.
Year-younger sister Janie is a budding world chess and go champion. As the persona Aurora, she reads minds, sees distant events, and kills with a glance.
Janie’s twin brother Brian builds fantastic models from scratch. As the persona Star, he has a nearly unbreakable force field and summons plasma beams that cut battleships in half.
The enigmatic Cloud was given his superpowers by the Screaming Skull himself. He summons lightning, titanic winds, and all-obscuring fog.
Now they face alien invaders and the unstoppable foe from outer space.
The Girl Who Saved the World book 3 with spoilers ahead for the first two works.
The continuing adventures of five tween superheroespersonas in a parallel Earth to theirs without powersgifts. Bright, precocious tweens, but still tweens. The Earth they are in is closer to ours than their own.
Still have to deal with the second Doom, during which they face an attack on China by a mysterious force that leaves few survivors and no dead bodies -- and this world being closer to ours than their own, China is unmoved by their observing that their American Republic and Celestial Republic of the Han are good allies; Eclipse's discovery that the Lesser Maze had produced more consequences than she had realized; their realizing something odd about how their thoughts are moving (and the reader realizes more); swords that are magic and ones that use anti-matter or something like it; dealing with unusual directions; theft; Eclipse's pondering whether she had ever accidentally asked the Wizard of Mars something; assembling a house with superpowers; and more.
Disclosure: I received a free ebook copy of this work.
For this book is true what I said for the first two installments in this series, too: If Marvel or DC gets finally bored to turn their own "superheroes" into movies - then here's a story they can sink their teeth into making into a movie. But the result of the effort, if done seriously and true to the book, would be absolutely overwhelming and incredible.
In the third book of the series, the Greater Medford League is still in an alternate reality fighting space invaders, hrordrin, and flaming sword-wielders. Multiple mysteries remain unresolved, and there is just one more book to go—I will be seriously perturbed if Phillies does not explain all the meme theft manipulations he has hinted at. Phillies further muddies the water with cross-references to other series he's writing.