This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
This was an interesting read for me. Some of the material here, is similar to some thoughts I had when I was a fair deal younger. What if physics standards were applied to graphics? The meaning being, if the standard of "physical law", was applied to an engineering discipline? It is good to see this approach being adopted.
This book was absolutely mind blowing. So I asked a can opener how does compositing work but in a very concise and well explained manner. This was the title recommended and boy did it not disappoint. There were so many amazing tips in this that I audibly gasped several times throughout the title. The passion, intelligence, and vision shone clearly and was excellently conveyed and resulted in a title unable to be put down. I was waking up and thinking about where I left off and despite the deluge of queued reading, I was able to burn right through this lovely title. I am honored to have gotten the opportunity to discover it and will certainly be stalking and following the author for any and every publication. As a CG artist, this title is a yearly re-read in perpetuity out of 10. This title is worth revising over and over in the same year to strengthen, remember and embolden. What an exhilarating title that made it an obvious joy to be in the field of rendering. For just one more year.
Amazing book. I picked it up because I want to improve my skills and eventually switch to a 3D environment generalist role in VFX. This book did great in explaining basic concepts as well as particular ways how to achieve photorealism. It showed me areas on which I should focus and where should I improve. It’s also well written and easy to read and understand. Definitely recommended to anyone on a similar path!
Great guide to photorealism and its concepts for anyone with a rudimentary understanding of the VFX and gaming fields. Worth having around as I can see myself referencing this in the future.