This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
This was an interesting read for me. Some of the material here, is similar to some thoughts I had when I was a fair deal younger. What if physics standards were applied to graphics? The meaning being, if the standard of "physical law", was applied to an engineering discipline? It is good to see this approach being adopted.
Amazing book. I picked it up because I want to improve my skills and eventually switch to a 3D environment generalist role in VFX. This book did great in explaining basic concepts as well as particular ways how to achieve photorealism. It showed me areas on which I should focus and where should I improve. It’s also well written and easy to read and understand. Definitely recommended to anyone on a similar path!
Great guide to photorealism and its concepts for anyone with a rudimentary understanding of the VFX and gaming fields. Worth having around as I can see myself referencing this in the future.