Building XNA 2.0 A Practical Guide for Independent Game Development is written by James Silva , who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dead Samurai. Building XNA 2.0 A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the The book is packed full of code, pictures, and valuable insights into XNA game development.
It might be good if you create games backwards, meaning that book starts with building simple game like pong and then jumps reader directly into building an editor for the platformer, and only then building the game itself. I would say this book is more about building game editor than a game.