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Infinite Jumper in Phaser 3 with Modern JavaScript

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The book consists of 10 chapters over 60 pages that will walk you through creating an infinite jumper game called Bunny Jump.

You’ll learn Phaser 3 basics like:
preloading assets
creating Sprites
extending Phaser types
using Arcade Physics
reusing GameObjects with Groups
using the Camera to follow the player
changing Scenes
using Text for UI
listening for Keyboard input
playing sound effects
and more!

All of it will be discussed in terms of modern JavaScript syntax and best practices.

That means classes and splitting code up into separate files. We’ll use the import/export module syntax for dependencies–including with Phaser.

We fully commit to modern JavaScript best practices in this book and will show you how to avoid littering your game code with references to the global scope.

To top it off we’ll even show you how to get Phaser 3 code completion and IntelliSense without using TypeScript or having to install packages from NPM.

60 pages, ebook

About the author

Tommy Leung

2 books

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