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With this book you will:
· Create and animate Rigid Body objects.
· Create and animate particles using fields, goals, ramps and expressions.
· Render particles with hardware graphics and software techniques.
· Dynamically animate NURBs and polygonal surfaces using Soft Bodies.
· Utilize Artisan functionality in conjunction with Maya Dynamics tools.
· Instance geometry with particle motion.
· Use Dynamic Constraints including Rigid Body constraints and soft body springs
· Optimize and troubleshoot dynamics scenes.
What you need to use this book:
· Maya Complete 4.0, Maya Unlimited 4.0, or Maya Personal Learning Edition for Windows
· A CD-ROM drive and Netscape Navigator 4.0 or Internet Explorer 4.0 or higher.
· QuickTime 5.0.1
316 pages, Paperback
First published January 1, 2002