For the first time, buy the first three volumes of the Life is Strange sequel series in one hella awesome package! Based on the BAFTA award-winning SQUARE ENIX game. Including art cards featuring the cover art from the individual books.
Collecting together the first three Life is Strange Dust,Waves and Strings, this box set follows Max and Chloe on one possible string of events after the end of the original Life is Strange game!
Emma Vieceli (born June 13, 1979, in Essex) is a professional British comics artist of Italian-English heritage. She is currently a resident of a small village in Cambridgeshire, England.
From self-publishing to some of the biggest book publishers in the world, Emma loves telling stories with pictures and believes that comics should be 'For everyone, About anything, By anyone' (<--FAB!).
The writer for Life is Strange (Titan comics), she is happy to cross the streams and works as both writer and artist depending on the project. Her recent work as an artist includes: The Modern Frankenstein (Magma Comix), Olivia Twist (Dark Horse), Alex Rider (Walker books), The Adventures of Supergirl (DC comics), Doctor Who (Titan comics), Jem & the holograms (IDW) the New York Times-bestselling Vampire Academy graphic novel series (PenguinRandomHouse), Back to the Future (IDW) and Avalon Chronicles (Oni Press) She co-creates the critically acclaimed independent web series, BREAKS with Malin Ryden (collected editions published through SoaringPenguin), with Vieceli co-writing and 'comicking' (art/tone/letters). Alongside comics, she worked on the A&E television series, Bates Motel, providing the sketchbook found by Norman Bates, as an artist with tinyrebel on their Doctor Who Infinity games, and recently joined the writing team for Vile Monarch's life sim video game, Growing Up.
How I Came to Read This Book [set]: I *loved* Life is Strange the video game. If you're unfamiliar, it's about a girl named Max Caulfield who returns to a small town she used to live in to attend a prestigious arts school. Upon arrival she realizes that in her absence, things have gone really south for her former best friend Chloe, to the point where Chloe gets shot. Max unlocks the ability to reverse time (saving Chloe), and the story unfurls from there.
The Plot: There are multiple endings to Life is Strange (okay really two - it was a point of controversy) and one of them involves Chloe and Max quite literally riding off into the sunset. This graphic novel series picks up on that reality, quite specifically, on the idea of the multi-verse, as we discover what's become of Max and Chloe in the year that's passed since you made the big decision that ends with the two of them being together. Without getting too spoiler-y about the graphic novels, things aren't okay for Max. The reality she and Chloe live in is unstable at best, causing Max to actually leave their reality - and enter another one, where both Chloe and another important character in the video game series are alive - and together.
The Good & The Bad: I'm actually really impressed at how much I enjoyed these graphic novels. I loved the original game as I said but I was a bit iffy about extensions of it because first of all, I didn't choose the ending that had Chloe and Max end up together (in more ways than one). But this was a quite compelling story through all three volumes that definitely kept me interested. It was neat also to see some familiar faces and names from the game, but also introduce some new ones to expand the original story's world.
There are some sci-fi gaps and loopholes that I have questions about however. When Max jumps realities, did she take over the Max that lived in that reality? Where does her family think she is? Max's family I think is in tact in the original timeline, so where does that version of her family think she is too? The story kind of brushes these questions away early on by Max saying it gives her a headache to think about / question, but I wish they had addressed those things a bit more clearly. I also don't fully get Tristan and the role he's playing in everything - other than I suppose, as an intermediary to connect Chloe and Max across universes.
Sci-fi loopholes and confusing parts aside though, this is a fun, creative look into the Life is Strange version of the multi-verse. I appreciated the story wasn't all neatly buttoned up as it implied in the original game, although I *did* have a question about Max using her time looping once or twice in these books - will it start to have impacts the way it did on her original story? In all though, definitely interested in keeping up with this fun cast! The video game kind of...went a little sideways toward the end, but these were a refreshing angle on a lovable storyline.
The Bottom Line: A riveting, welcome expansion of the original Life is Strange universe; a definite must-read for fans (I just wish there was more!)
A really solid follow-up to one of my favourite games of all time.
I remember being a bit cautious when a comic sequel was announced for Life is Strange. For starters, how do you contend with the fact that the ending is based of a binary choice, one that is divisive. I for one always choose to Save Arcadia Bay because I see it as the more satisying ending to the game's story. That's why I love how the comic goes about exploring these characters further. But by using parallel universes, and spending most of our time in one that is not a result of the actions the player took in the game, Emma Vieceli has allowed either option to still have weight. Sure, we initially start with following on from the Save Chloe ending - which makes sense as it does lend itself more for expansion - but we don't spend a lot of time in that universe. And as Max explores these parrallel universes, we get to see ones where it's clear that Max made the choice to save the town. It's a great way to make either side of the argument happy.
But there is also just the fact that the story is really heartbreaking. Life is Strange is a sad game. It tackles some incredibly heavy themes and the comic is no exception. After all, these characters have some serious trauma and the moments where Chloe wants to speak to her mum but Joyce can't see her because Chloe died in that universe, or when Rachel talks about being dead in another world and the toll it has on her. It is all handled with care and given the cravitas that it deserves which I really appreciate.
I also just think the artwork is really amazing. Claudia Leonardi and Andrea Izzo really capture the aesthetic of the game well but in their own unique style which really adds to the story that they are telling in this comic. I particularly love the way that they show the universe breaking and when Maz is inbetween parallel universes. It really brings the story alive.
Overall, this is a worthy sequel to Life is Strange. Whilst it is unable to bring the decision making factor to the game and the ability to manipulate situations, given how it isn't a video game, you don't mind as the tale that you are told sweeps you away and makes you understand why every decision was made, without even wanting to see if there are any different possibilites.
This entire review has been hidden because of spoilers.