"Peer into the gizzards of your prize and see if you have the guts to take it."
Captain Grace Deadeye Cortez lives in a virtual game world. An 18th Century alternate Earth where magic and monsters exist alongside muskets and marauding pirates.
Now Atlantis has risen from the depths and Deadeye aims to plunder the city and capture its fabled Star of Atlantis, an artifact that will enable her ship to travel vast distances in the blink of an eye.
With Inkman, Jonesy, Sandwich, Mad Maggie and a host of motley corsairs from a score of different nations, Deadeye will shoot and swash her way through anyone and any thing that crosses her bow. But our plucky pirate captain is in for the shock of her buccaneering life.
There's a reason Atlantis has returned from the bottom of the Atlantic Ocean. An ancient god is awakening, straining against the arcane chains that were forged to bind Him. Should He break free, the whole world will feel the tidal waves of His wrath.
Captain Deadeye and her crew will need to look lively and level up if they are to defeat this antediluvian evil. Especially if they want to get mind-bogglingly rich in the process.
Skulls of Atlantis is a pirate fantasy adventure set in a world where characters level up and improve their abilities. Deadeye can also upgrade her ship, The Albatross. The game mechanics are shown as notifications called "the otherwords". They are designed to work with the story, not interrupt your reading experience.
Features...
Female MC Light game mechanics Sea Battles Moderate pirate language Moderate violence Sexual references Lovecraftian monsters Does not feature...
Explicit sex Coarse language Harem Gore and ultra-violence
Ahoy mateys! Ever since I grew a taste for pirate litrpg books, I got disappointed when I couldn't find many. Fortunately, I found this ebook and immediately read it. Did it satisfied me well? First the pros. I absolutely enjoyed the main character and her adventure. And the gaming mechanics are quite unique. Her relationship with her crew is well established and some are memorable. But although the book is entertaining, it does have problems. Since the book is written in first-person, it is hard to enjoy the other characters since I been spending more time with Deadeye than her crew. I only remember a few who she spends more time with. And those who died, I didn't care about them, but their lost does affect how Deadeye feels. Her pirate accent is confusing to understand, but at least she doesn't speak too heavily. The ending is also disappointing, but I will not spoil it. I will only say it felt a little too rushed and it closes the story so it wouldn't get a sequel. Maybe I wished there was more and it could have read better in third person so we can enjoy the other characters and the world. Also the game mechanics is a little confusing. It is crunchy and complex, but it will not distract you. However, if the flaws do not affect, you will enjoy this book if you are searching for a good fun pirate litrpg. Warning, you might cry at the end.
This is the first book in this genre that I've read. I loved the incorporation of the mechanics with the scenario. It really resonated with me as a tabletop and rpg gamer - that you are the character and the player at the same breath. It would be really easy for a slip in the writing or characterisation to break the flow, but I found this book impeccable in that regard. Thanks for the adventure!
A different kind of litRPG with a different setting. A stand alone. Good and entertaining story. The pirate talk in the first person narrative took some getting used to but it works by the end.