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Best Guide Of HTML5 AND JAVA SCRIPT | Programming For Beginners: Step By Step Building Your First HTML and JAVA SCRIPT Projects

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TML 5 ~ This is a newer version book.
By which you will become proficient in HTML in step-by-step,
We have made our books in such a way that it will help you to understand the new one. And you'll easily become an expert by following our codes. You can keep yourself ready at your home or office.
In the book, we have arranged all syllables in the form of chapter. You can get detailed information about all the information about the location photo from our book.

Chapter 1: Building the HTML5 Logo – Drawing on Canvas, with Scaling, and Semantic Tags.
Introduction
Project History and Critical Requirements
HTML5, CSS, and JavaScript features
Drawing paths on canvas
Placing text on canvas and in the body of a document
Coordinate transformations
Using the range input element
Building the application and making it your own
Testing and uploading the application
Summary

Chapter 2: Family Manipulating Programmer-defined Objects on a Canvas
Introduction
Critical Requirements
HTML5, CSS, and JavaScript features
JavaScript objects
User interface
Saving the canvas to an image
Building the application and making it your own
Testing and uploading the application
Summary
Introduction

Chapter 3: Bouncing Animating and Masking HTML5 Video
Introduction
Project History and Critical Requirements
HTML5, CSS, and JavaScript Features
Definition of the Body and the Window Dimensions
Animation
Video Drawn on Canvas and As a Movable Element
Traveling Mask
User Interface
Building the Application and Making It Your Own
Making the Application Your Own
Testing and Uploading the Application
Summary

Chapter 4: Map Combining Google Maps and the Canvas
Introduction
Latitude & Longitude and Other Critical Requirements
HTML5, CSS, and JavaScript Features
Google Maps API
Canvas Graphics
Cursor
Events
Calculating Distance and Rounding Values for Display
Building the Application and Making It Your Own
Testing and Uploading the Application
Summary

Chapter 5: Map Using Google Maps to Access Your Media
Introduction
Project History and Critical Requirements
HTML5, CSS, and JavaScript Features
Google Maps API for Map Access and Event Handling
Project Content
Presentation and Removal of Video, Audio and Images
Distances and Tolerances
Regular Expressions
External Script File
Dynamic Creation of HTML5 Markup and Positioning
Hint Button
Shuffling
Building the Application and Making It Your Own
The Map videos Application
The Map media base Application
The Quiz Application
Testing and Uploading the Application
Summary

Chapter 6: Where am Using Geolocation, the Google Maps API, and PHP

Chapter 7: Origami Using Math-Based Line Drawings Photographs, and Videos

Chapter 8: Jigsaw Using the Mouse and Touch to Arrange Images

Chapter 9: US States Building a Multiactivity Game

Chapter 10: Web Site Using PHP and MySQL

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526 pages, Kindle Edition

Published November 13, 2019

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About the author

Linus Torvalds

10 books256 followers
Linus Benedict Torvalds is a software engineer and hacker, best known for having initiated the development of the Linux kernel. He later became the chief architect of the Linux kernel, and now acts as the project's coordinator. He also created the revision control system Git.

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