TML 5 ~ This is a newer version book. By which you will become proficient in HTML in step-by-step, We have made our books in such a way that it will help you to understand the new one. And you'll easily become an expert by following our codes. You can keep yourself ready at your home or office. In the book, we have arranged all syllables in the form of chapter. You can get detailed information about all the information about the location photo from our book.
Chapter 1: Building the HTML5 Logo – Drawing on Canvas, with Scaling, and Semantic Tags. Introduction Project History and Critical Requirements HTML5, CSS, and JavaScript features Drawing paths on canvas Placing text on canvas and in the body of a document Coordinate transformations Using the range input element Building the application and making it your own Testing and uploading the application Summary
Chapter 2: Family Manipulating Programmer-defined Objects on a Canvas Introduction Critical Requirements HTML5, CSS, and JavaScript features JavaScript objects User interface Saving the canvas to an image Building the application and making it your own Testing and uploading the application Summary Introduction
Chapter 3: Bouncing Animating and Masking HTML5 Video Introduction Project History and Critical Requirements HTML5, CSS, and JavaScript Features Definition of the Body and the Window Dimensions Animation Video Drawn on Canvas and As a Movable Element Traveling Mask User Interface Building the Application and Making It Your Own Making the Application Your Own Testing and Uploading the Application Summary
Chapter 4: Map Combining Google Maps and the Canvas Introduction Latitude & Longitude and Other Critical Requirements HTML5, CSS, and JavaScript Features Google Maps API Canvas Graphics Cursor Events Calculating Distance and Rounding Values for Display Building the Application and Making It Your Own Testing and Uploading the Application Summary
Chapter 5: Map Using Google Maps to Access Your Media Introduction Project History and Critical Requirements HTML5, CSS, and JavaScript Features Google Maps API for Map Access and Event Handling Project Content Presentation and Removal of Video, Audio and Images Distances and Tolerances Regular Expressions External Script File Dynamic Creation of HTML5 Markup and Positioning Hint Button Shuffling Building the Application and Making It Your Own The Map videos Application The Map media base Application The Quiz Application Testing and Uploading the Application Summary
Chapter 6: Where am Using Geolocation, the Google Maps API, and PHP
Chapter 7: Origami Using Math-Based Line Drawings Photographs, and Videos
Chapter 8: Jigsaw Using the Mouse and Touch to Arrange Images
Chapter 9: US States Building a Multiactivity Game
Linus Benedict Torvalds is a software engineer and hacker, best known for having initiated the development of the Linux kernel. He later became the chief architect of the Linux kernel, and now acts as the project's coordinator. He also created the revision control system Git.