An ancient treasure leads Kharadron Overlords Admiral Borri Kraglan into a desperate quest for a long-lost sky-port. Rebelling against her orders and sundering friendships and families, her only hope of redemption is victory – but fate has other plans…
READ IT BECAUSE Experience a high-flying adventure starring a rebellious admiral, her young protege and her old rival. It's packed with outrageous action and heartwrenching drama.
THE STORY Barak-Zhoff is a name lost to the ages. Hope of ever finding the legendary Kharadron sky-port has been all but abandoned, the trail to its location cold for centuries… until now. When an ancient treasure is unearthed, Admiral Borri Kraglan is thrown into a hunt that will test her loyalty to the Kharadron Code to its limits. As her journey takes her fleet from a Stormkeep under siege to the depths of a long-abandoned duardin hold, can Borri finally find Barak-Zhoff, and claim a treasure only dreamed of?
Graeme Lyon is the author of the Warhammer Age of Sigmar novella Code of the Skies and the Warhammer 40,000 novella Armour of Faith. He has also written a host of short stories set in the worlds of Warhammer, Warhammer Age of Sigmar, Warhammer 40,000 and Blood Bowl. He lives and works in Glasgow.
This book from the second novella series (Black Library) follows the adventures of Kharadon Overlords (Duardin / Dwarfs) and their search for treasure, the lost city of Barak-Zhoff, and revenge. The Age of Sigmar setting is starting to find it's feet almost 5 years after the World that Was, telling stories from a strange fantasy land, but with a hint of the Old World that started Warhammer.
Admiral Borri Kraglan is searching for treasure, and for the city of Barak-Zhoff. She is joined by Orrum Steelfist who is young and rebellious and going against the wishes of her father. They find an artefact that guides the way to the missing city, and follow it... but the Stormcast (only appearing in one chapter), warn them there will be a price to pay.
It's great fun, quickly paced, and an easy read. Plus Duardin, grudges, revenge, and an ancient enemy. The best of series 2 so far for me.
Code of the Skies is exciting and action packed right from the start. It follows two compelling duardin of the Kharadron Overlords on an epic quest where the risks are high, but the rewards are worth everything. Along the way, mysteries are uncovered that have roots deep in the past, of both the realm and the characters. Although the story is full of exciting combat, both on the ground and in the sky, it is also deeply personal and tells a tale of family and loyalty as much as action and adventure.
I loved the characters from the moment I started reading and found the story so engaging it was hard to put down. I love quest stories and I was so impressed with the amount of action packed into the novella. I recommend it to anyone who loves fantasy, adventure and duardin sky ships.
Admiral Borri Kraglan has a reputation for rash decisions, and when a strange duardin artefact is discovered in the treasury of a conquered Dreadhold, she convinces her crews to bend the Kharadron Code and follow her on a dangerous mission. Borri believes the artefact is a map to the location of the fabled lost sky-hold Barak-Zhoff, but she risks breaking more than just the Code on her journey to find it.
There’s a lot to fit in to just a 120-page novella, but overall the story feels like the right size for this length of book. This does exactly what a Black Library novella should, telling a compact, characterful and hugely entertaining story with a compelling cast and an engaging sense of depth and history. It offers a fascinating glimpse of the wild flights of imagination that are possible in the Age of Sigmar setting, and leaves scope for plenty more stories in future.
Code of the Skies is a thoroughly entertaining, picaresque romp through some of the vast geographical possibilities of the new(ish) Warhammer Age of Sigmar universe. Dwarves in flying boats. Floating mountains. More dwarves, or duardin as Black Library now insist on labelling short, stocky bearded characters (be they male or female) with a penchant for digging things up and holding grudges. Great fun.
This was a great introduction to the dwarven society of the Overlords. Coming into this, I hadn't read any stories about them but I was able to come away with an understanding of how their society operates, the various levels of positions the dwarves can hold and their motivations. This started out in an action sequence and ended in another that didn't disappoint. Great addition to the Novella series.
“So tell me, Borri Kraglan, what is the ‘right’ thing? Is it that which eventually achieves the result you hope, though it lays waste to lives in the meantime? Or is it having the good sense to step away from something before it is too late?”