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DirectDraw Programming

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A book/CD-ROM package on the software that allows intermediate to advanced C/C++ and Windows programmers to create superfast graphics multimedia, incorporating tutorials, sample code, and the step-by-step construction of an arcade-style game. Covers basic and advanced topics such as blitting, alpha blending, frame rate timing, non-standard color models, and software emulation. The accompanying CD-ROM contains a sample program, editing and animation development tools, source code, and demo versions of games. Annotation c. by Book News, Inc., Portland, Or.

362 pages, Paperback

First published January 1, 1996

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Bret Timmins

2 books

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