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The human race had abandoned Earth over five hundred years in the past, and just as a person might skip across a shallow pond from rock to rock, our species gradually stretched across the Milky Way in the hope of finding another Earth-like planet.
In this time of exploration and colonization, the people on each of these desolate outposts lived in protected settlements called lifeglobes. Their lives had a surreal consistency that eventually gave rise to the “Rooms.” These extremely sophisticated, holographic, and multi-sensory game rooms helped fill the void that had been created by people having to constantly live inside an enclosure, separated from the outside world.
Rad had just moved to a lifeglobe on planet R-131. Before arriving, he’d been an elite player, addicted to the Rooms. He realized that they were completely taking over his life, so he moved to R-131 and made the decision to focus on other things. But then he heard the rumors about a new Room on the planet. It was supposedly unparalleled for its graphic realism and complexity, and you could not choose to play this Room. It chose you. Rad’s curiosity and ego got the better of him, and his obsession was rekindled. However, neither he nor anyone else knew that this particular Room had never been designed for entertainment or pleasure. It had been created to change the course of human history.
287 pages, Kindle Edition
First published April 22, 2014