Like a lot of interesting 90s DC runs, L.E.G.I.O.N. is entirely uncollected - thanks to the kind Goodreads angel who put up this fake compilation of its first run.
But I'm right to say "interesting" rather than "good". LEGION (I'm not going to bother punctuating it again) might at some point *get* "good" - it was a mainstay of my pull list for a while - but this first almost-year of the run isn't there yet. For one thing it's early American work from Alan Grant and artist Barry Kitson. It doesn't feel like Grant's used to either the 22-page format or writing a team book, and these issues feel very oddly paced - some with lots happening too quickly to have much weight, then issues where almost nothing seems to happen apart from members of the cast wandering around the LEGION HQ checking in on one another. Kitson's not quite fully baked as an artist either at this point - nice big airy panels but no real flow in the storytelling and stiff figures.
It's all very much a work in progress, which might be appropriate, as that's what the story's about. If you don't know LEGION, it's the "present-day" equivalent of the Legion Of Super-Heroes, but recast as a galactic police force. The comic tends to follow the super-powered commanders of LEGION and treat them as a coherent super-team, but they and the wider organisation follow the same leader - Vril Dox, authoritarian child of the super-villain Brainiac.
Vril Dox is, not to put too fine a point on it, a fascist. He controls LEGION from its HQ on the planet Cairn, which he takes over in these issues, enforcing regime change with an army of Lobo clones (Lobo's regular presence in the comic later on during the height of his popularity is probably why it managed a 70-issue run, even during the 90s boom). The previous government was in the hands of drug cartels, which Dox feels gives him carte blanche to put the planet under new management. After an intro following up the INVASION! mini-series which introduced him and his teammates, this stretch of the comic covers the takeover of Cairn and the initial founding of LEGION.
It's easy to see why Grant was tapped to do this - who better to write a comic starring a fascist anti-hero than a man who's been writing Judge Dredd for years? But this was Dredd mostly before the era where the stories really started interrogating the fascism, and for all Grant's interest in leftist and anarchist politics, there's really not a lot of depth to LEGION here. Vril Dox's opposing forces are a totalitarian computer and then a bunch of fairly cartoonish narco-villains, and the rest of his team exists mostly to hang around and go "tut tut, this won't do at all" when Dox's schemes are revealed.
The comic would be more entertaining if said schemes seemed particularly intelligent or devious - there's real pleasure in seeing a well-laid-plan come together, especially if it's managed to hoodwink readers along the way. It would establish Dox as the kind of bastard you want to read about. But his schemes here mostly involve "Use Lobo to beat them up and then hope he doesn't kill me after". You never get the feeling you're reading about an arch-manipulator, just an arsehole lucky enough to work with a lot of stupid people.
Reading LEGION is a window on a lost comics world - one where an entire first year of a series can be devoted to setting up the premise with no existing star characters on board. But even in that world, it's surprising this survived.