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Coding with Scratch 3.0: Workbook 1

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(Updated for Scratch 3.0, June 2020) This booklet (1 of 4) is part of a series that teaches the basic principles of coding. It is used with the other workbooks in this coding series in the format of a course. Each workbook is a manageable size that does not intimidate the young student. This is an absolute beginner’s guide and as such may not be suitable for students of intermediate coding knowledge who need less guidance. There are no prerequisites. The step-by-step instructions make the process easy to follow. It leads students from the creation of the Scratch project to the understanding of loops, variables, motion, position of coordinates on the screen, and other concepts that are necessary for developing a coding mindset. The workbooks can be used as a tool to support a larger group in school classrooms or extracurricular coding clubs. Scratch is a visual tool, and thus this book is visual as well. It provides a way of learning that is proficient and fun. Students will also pick up several mathematical concepts from this book without even noticing they are learning. For more information and download materials visit

55 pages, Paperback

Published August 24, 2018

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About the author

Lex Sharp

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