Unseen 64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience; we would like to save some documents of this evolution for curiosity, historic and artistic preservation.
We are a collective of gamers from all around the world.
This is obviously a labor of love from a lot of people. Unfortunately, it's poorly written poorly edited, of fairly limited content, and spends a third of the book on the bios (I think there are twice as many bios as there are games covered). To their credit, I had not heard of most of the games covered in the book. But the articles don't provide much in the way of details, and what is here feels like it would actually be better communicated through the website that created the book - Unseen64. I think I would recommend people interested in the topic (a niche group but it is an interesting area of research) go to the web site rather than pick up the book, though. Hopefully the site has better editing.
This is a fun book. I thought I knew quite a bit about video game history but this book has opened my eyes about development processes and reminded me that even very basic games today draw a lot of influence from somewhere. My only issue is part of the nature of the book really: it's unofficial. The authors sometimes don't have the answers because often the knowledge has been lost, even by people who developed the games. It's sad that video game history is missing so much, but I'm happy to see someone is trying to keep it alive.