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The Geometry of Computer Graphics

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This text shows students how to translate geometry concepts into computer code so that they can generate pictures representing the relevant concepts. Chapter 1 and Chapters 4 through 5 present the fundamental mathematical concepts needed for two- and three-dimensional computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates. Chapter 2 presents the various languages in which these ideas are communicated, such as programming languages and page description language. Chapters 3 and 6 present many different ways of describing pictures mathematically. These two chapters also contain many examples of mathematical theories that the student can illustrate using the methods of the book.

451 pages, Hardcover

First published September 1, 1991

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Walter F. Taylor

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